SMMRY.ai TL;D[R|W|L] Made Easy!

Consoles and Competition [Ben Thompson, Stratechery]

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  • The video game industry has been shaped by arguments about IP and control since its inception, beginning with the Magnavox Odyssey and Atari 2600.
  • The emergence of 3rd-party software companies, such as Activision, led to the video game crash of 1983.
  • Nintendo’s tight control of the 3rd-party developer market was an early precedent for the App Store battles of the last decade.
  • Sony’s partnership with Namco and its focus on 3D-graphics and CD-ROMs marked the peak of 3rd-party based competition.
  • The emergence of game engines as the dominant mode of development has changed the industry landscape.
  • Consoles became a commodity in the PS3/Xbox 360 generation, with Nintendo dominating the generation with the Wii.
  • Sony retook the lead by leaning back into vertical integration, buying up several external game development studios and creating PlayStation 4 exclusives.
  • The FTC attempted to block Microsoft’s acquisition of Activision, claiming it would lessen competition and create a monopoly.
  • Microsoft is not looking to fight its own exclusive war, but rather to apply a new business model to existing games with the Xbox Game Pass subscription.
  • Microsoft’s approach is actually a form of competition, offering consumers a better deal than Sony’s exclusive strategy.

Click HERE for original. Published December 12, 2022

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