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AI and the Big Five [Ben Thompson, Stratechery]

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• AI has emerged as a major technology in 2022, with image generation models such as DALL-E, MidJourney, and Stable Diffusion, and text-generation model ChatGPT leading the way.
• Clayton Christensen’s The Innovator’s Dilemma explains the different kinds of innovations, and how incumbents have fared in previous tech epochs.
• Apple has taken advantage of the open source Stable Diffusion model, optimizing it for its own chips and operating systems, and potentially building it into its OS.
• Amazon is leveraging its cloud services to provide GPUs for training and inference, but must gauge demand for these services.
• Marginal costs of AI generation may make it challenging to achieve product-market fit, and costs should come down over time as models become more efficient and cloud services gain returns to scale.
• AI is a massive opportunity for Meta, Google, and Microsoft, and all three companies are investing heavily in the technology.
• Meta is investing in AI to power its services, better target ads, and recommend content from across its network.
• Google has a go-to-market gap and a business-model problem when it comes to AI, but its technology is still the best on the market.
• Microsoft is investing in the infrastructure of the AI epoch, and is well-placed to benefit from the disruption of AI.
• OpenAI may become the platform on which all other AI companies are built, and Nvidia and TSMC may be the biggest winners.

Published January 9, 2023. Visit Stratechery to read Ben Thompson’s original post.

Consoles and Competition [Ben Thompson, Stratechery]

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  • The video game industry has been shaped by arguments about IP and control since its inception, beginning with the Magnavox Odyssey and Atari 2600.
  • The emergence of 3rd-party software companies, such as Activision, led to the video game crash of 1983.
  • Nintendo’s tight control of the 3rd-party developer market was an early precedent for the App Store battles of the last decade.
  • Sony’s partnership with Namco and its focus on 3D-graphics and CD-ROMs marked the peak of 3rd-party based competition.
  • The emergence of game engines as the dominant mode of development has changed the industry landscape.
  • Consoles became a commodity in the PS3/Xbox 360 generation, with Nintendo dominating the generation with the Wii.
  • Sony retook the lead by leaning back into vertical integration, buying up several external game development studios and creating PlayStation 4 exclusives.
  • The FTC attempted to block Microsoft’s acquisition of Activision, claiming it would lessen competition and create a monopoly.
  • Microsoft is not looking to fight its own exclusive war, but rather to apply a new business model to existing games with the Xbox Game Pass subscription.
  • Microsoft’s approach is actually a form of competition, offering consumers a better deal than Sony’s exclusive strategy.

Click HERE for original. Published December 12, 2022

Microsoft Full Circle [Ben Thompson, Stratechery]

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  • Microsoft CEO Satya Nadella’s first major announcement was Office for iPad in 2014, a move that signaled a shift away from Windows-centricity.
  • Microsoft’s strategy has always been about integration and bundling, and Nadella’s willingness to embrace reality opened up an opportunity for Teams to become the new hub around which Office orbited.
  • Microsoft 365 is the new branding for the company’s collection of productivity apps, and it marks a return to Microsoft’s traditional strategy of integration and bundling.
  • Microsoft 365 is attached to the customer, not a device, making it more resilient and durable than the old Microsoft republic.

Click HERE for original. Published October 18, 2022

Meta Meets Microsoft [Ben Thompson, Stratechery]

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  • Meta’s Connect Keynote was underwhelming and lacked compelling demos of virtual reality.
  • Microsoft’s partnership with Meta is a massive win for the company, as it will have a privileged position on the most advanced headset with the most resources behind it.
  • VR has real utility, but it will take time for it to be accessible on a cost-effective basis for enterprises and individual users.
  • Microsoft is well-placed to deliver that utility on top of Meta hardware.
  • Meta is likely to be the catalyst for VR becoming a widely used technology, but it is uncertain as to whether the company will capture sufficient value to justify its massive investment.

Click HERE for original. Published October 12, 2022

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